Mercenary Work
Trillman by CMDR Scotteeo
The ship can be retrofit for mining and trading. Making it the most profitable ship you can use for any purpose. I currently can solo high intensity combat zones without my shields dropping below 70%. The build has great raw hull defense with great shields and can repair. Shield penetration is not as effective because…
Read More“Haymaker” – Federal Assault Ship by /r/coolinwithcosta/
Frags in CZ – Overcharged or High Capacity? Dusting off my poor neglected FAS to kit her out for some fun CZ builds that can hang in a fight without the constant need to duck out to synthesize more ammo. This is the current build I’m working with so far: https://s.orbis.zone/hnks Now according to Coriolis,…
Read MoreTFS Analise *Updated* by CMDR DJCuzzUK
Helping rid the galaxy of pesky pirates, now updated with further engineering!
Read MoreType 10 Defender – “Nuisance Value” by CMDR Jonah8208
This particular build is very good for solo only manual massacre missions in High Res and Haz Zones and low-intensity conflict zones which you can stack missions for lots of cash and bounties, it quickly builds up bounties and kills and requires minimum combat flying skill. The build uses all the hard points with Beam…
Read MoreKeelback Fighter – “No name, Anonymous CMDR”
For a nimble fighter. has good shields. has portable fighter with a harmless crewmember, yaw and pitch rates are worse than normal keelbacks. A fighter is better to fly, it is a tapin with gimbaled beams and a chaff launcher. keelback has 2x 1e beam lasers. gimbaled. 2x gimbaled burst lasers. 3x chaff launcher. 5…
Read MoreAnaconda – “Unnamed by CMDR brusslsproute”
Form CMDR brusslsproute: A deadly attacker that can chase enemies to their eventual death. To hunt down wanted commanders and hunt down silent runners, the fighter will destroy anyone who tries to silent run.
Read MoreKrait MkII – “Bandit”
The Bandit was designed to be a general pirate-hunter-killer. While I’ll admit, I haven’t used it much for this purpose, it should be geared to steal cargo or destroy wanted ships. To achieve this purpose it was outfitted with a Hatch Breaker Limpet Controller and Frameshift Drive interdictor. I even threw corrosive resistant cargo racks…
Read MoreImperial Cutter – “Imperial destroyer”
Ah yes the Imperial cutter. This particular build was to see how much money and credits I could sink into a single ship. To see that it is over 1.5 billion credits is a little disheartening, that goal achieved. The shields are over 10,000 mega-joules. while I understand higher can be achieved this took quite…
Read MoreFederal Corvette – “Federal Destroyer”
This build was designed to get close with overcharged lasers to help bring down shields, and then saw through the other ship with gimbled multi-cannons. I went with a balanced effect on the experimental effects on the multi-cannons. Makes for good comprehensive damage. With over 5000 in shields it can comfortably take a beating and…
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