Trillman by CMDR Scotteeo

$1,029,817,631

$51,490,882

Build Description

The ship can be retrofit for mining and trading. Making it the most profitable ship you can use for any purpose. I currently can solo high intensity combat zones without my shields dropping below 70%. The build has great raw hull defense with great shields and can repair. Shield penetration is not as effective because i can repair the hull faster than they can damage it.

Pros and Cons

The ship has few cons during battle other than running out of ammo on the multicannons. You have to prep the ship before entering combat zones. Requiring systems with large labding pads. I usually swap my fully eng s7 fsd with a size 2 and i have to wait for my hull reinforcement modules to arrive to the station. During normal operation i use a size 4 srv hanger, a s5 gaurdian fsd booster insteqd of the module and hull reinforcement. Also a s3 fsd interdictor instead of the repair limpers for normal operation.

Materials Required

The following numbers assume the following rolls required to progress:

Grade 1 rolls - 2
Grade 2 rolls - 4
Grade 3 rolls - 5
Grade 4 rolls - 7
Grade 5 rolls - 10

This can vary greatly since rolls are randomized events, which means these are at best estimates to target.

None.