Krait MkII
Mat and Guardian site Farming by CMDR Stephen Rippy
(Note: Put the Point Defence turret on the Upper part of the ship or the sides, never the Bottom) It’s a ship built with two specific objectives in mind: farming engineering mats and guardian sites. Since both of these places can be quite far away from the Bubble, it was imperative that it had a…
Read MoreKiller Krait V by CMDR L. Bobbitt
The 5th costume of my beloved Krait MkII, the Killer Krait V is an addition to my previous bread and butter AX build, with the introduction of new AX modules such as 3F Stabilizers and OC Enhanced Xeno Scanners. The use of OI Sirius Heatsinks also allows for more escapes when the situation gets heated.…
Read MoreDjoigou Faga Almamee by CMDR AkunaMatata
I wanted that a ship can allow me to sit in a CZ and pick targets for a while without needing constant reload. My usual Killer ship is the FDL, but I was nostalgic of the FAS (not as much firepower). The chieftain was not satisfying, so I built it of the Krait MKII (…
Read MoreHunter by CMDR Diessekappa
First ship built for Xeno-Hunting. Very efficient in many situations, no problems in engaging Scouts and soloing a Cyclops or a Basilisk.
Read MoreKrait MkII (A.K.A. Ganker Killer MkII or The Killer Krait) (ID GK-917) by CMDR BOBBITT80
When I first got a stock Krait MkII, I made the horrible mistake of selling my moneymaker (at the time a cargo loadout AspX) in order to purchase it. After dying three times within a few hours at the hand of a ganker wing, and having to start over from a sidewinder, I had enough,…
Read MoreKrait MkII – “Bandit”
The Bandit was designed to be a general pirate-hunter-killer. While I’ll admit, I haven’t used it much for this purpose, it should be geared to steal cargo or destroy wanted ships. To achieve this purpose it was outfitted with a Hatch Breaker Limpet Controller and Frameshift Drive interdictor. I even threw corrosive resistant cargo racks…
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