Mercenary Work

Keelback Fighter – “No name, Anonymous CMDR”

For a nimble fighter. has good shields. has portable fighter with a harmless crewmember, yaw and pitch rates are worse than normal keelbacks. A fighter is better to fly, it is a tapin with gimbaled beams and a chaff launcher. keelback has 2x 1e beam lasers. gimbaled. 2x gimbaled burst lasers. 3x chaff launcher. 5…

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Anaconda – “Unnamed by CMDR brusslsproute”

Form CMDR brusslsproute: A deadly attacker that can chase enemies to their eventual death. To hunt down wanted commanders and hunt down silent runners, the fighter will destroy anyone who tries to silent run.

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Krait MkII – “Bandit”

The Bandit was designed to be a general pirate-hunter-killer. While I’ll admit, I haven’t used it much for this purpose, it should be geared to steal cargo or destroy wanted ships. To achieve this purpose it was outfitted with a Hatch Breaker Limpet Controller and Frameshift Drive interdictor. I even threw corrosive resistant cargo racks…

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Imperial Cutter – “Imperial destroyer”

Ah yes the Imperial cutter. This particular build was to see how much money and credits I could sink into a single ship. To see that it is over 1.5 billion credits is a little disheartening, that goal achieved. The shields are over 10,000 mega-joules. while I understand higher can be achieved this took quite…

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Federal Corvette – “Federal Destroyer”

This build was designed to get close with overcharged lasers to help bring down shields, and then saw through the other ship with gimbled multi-cannons. I went with a balanced effect on the experimental effects on the multi-cannons. Makes for good comprehensive damage. With over 5000 in shields it can comfortably take a beating and…

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Anaconda – “Conda Cannon”

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Mamba – “Medium range fighter”

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Fer-de-Lance – “Death Hammer”

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Alliance Chieftain – “Space shotgun”

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Vulture – “High Risk Fighter”

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