Ship Build Purpose
Build Description
I wanted a small ship for exploration and ressource collection with a good jump range.
Pros and Cons
It has a nice jump range of barely 60ly, does not overheat while fueling, nice maneuverability, is quick and it is a small ship.
Materials Required
The following numbers assume the following rolls required to progress:
Grade 1 rolls - 2
Grade 2 rolls - 4
Grade 3 rolls - 5
Grade 4 rolls - 7
Grade 5 rolls - 10
This can vary greatly since rolls are randomized events, which means these are at best estimates to target.
Atypical Disrupted Wake Echoes: 31
Galvanising Alloys: 15
Eccentric Hyperspace Trajectories: 12
Chemical Processors: 9
Phosphorus: 32
Strange Wake Solutions: 5
Chemical Distillery: 7
Manganese: 16
Arsenic: 10
Chemical Manipulators: 10
Datamined Wake Exceptions: 10
Iron: 36
Hybrid Capacitors: 24
Unexpected Emission Data: 5
Sulphur: 8
Grid Resistors: 20
Vanadium: 12
Proto Light Alloys: 43
Conductive Components: 20
Heat Conduction Wiring: 9
Selenium: 19
Cadmium: 27
Conductive Ceramics: 22
Heat Dispersion Plate: 7
Mechanical Scrap: 11
Germanium: 18
Phase Alloys: 12
Mechanical Equipment: 11
Niobium: 14
Mechanical Components: 15
Tin: 20
Proto Radiolic Alloys: 20
Specialised Legacy Firmware: 11
Chromium: 10
Configurable Components: 7
Modified Consumer Firmware: 7
Cracked Industrial Firmware: 10
Pharmaceutical Isolators: 10
Distorted Shield Cycle Recordings: 11
Worn Shield Emitters: 25
Flawed Focus Crystals: 15
Precipitated Alloys: 5
Inconsistent Shield Soak Analysis: 7
Thermic Alloys: 7
Military Grade Alloys: 10
Untypical Shield Scans: 10
Heat Resistant Ceramics: 15
Anomalous Bulk Scan Data: 5
Electrochemical Arrays: 5
Unidentified Scan Archives: 7
Polymer Capacitors: 7
Classified Scan Databanks: 10
Military Supercapacitors: 10
Salvaged Alloys: 9