Krait MkII – “Bandit”

$249,295,277

$12,464,764

Ship Build Purpose

Build Description

The Bandit was designed to be a general pirate-hunter-killer. While I’ll admit, I haven’t used it much for this purpose, it should be geared to steal cargo or destroy wanted ships. To achieve this purpose it was outfitted with a Hatch Breaker Limpet Controller and Frameshift Drive interdictor. I even threw corrosive resistant cargo racks in, just in case there was a friendly Thargoid encounter. Granted, for a full-on pirate build it could go further, especially with the Grom Bomb and other outfitting meant to disable vs destroy (such as the Power Play module Pulse Disrupter).

The hardpoints feature 3 Advanced plasma accelerators in the class three spots, one class 2 beam laser, and one class 2 multicannon. The multicannon and beam laser were designed to chew through the shields and keep time on target, why the plasma accelerators were used to knock out modules and destroy the hull. Honestly, this would probably be a little too easy to kill an opponent you just want to disable.

The plasma accelerators are all engineered. one being an inefficient weapon with multi servos. the other being an inefficient weapon with phasing sequence to help with the shield, and finally, the third is an efficient weapon oversized. As you can see on Coriolis or Ed Shipyard, there is heavy engineering on all core modules. Otherwise, this is a blast to fly and built for the illegal things in Elite dangerous life. So of course I had to splurge and help Frontiers profit margin by getting the Raider pack kit. In any event, as I said earlier this is a build I have not used much for the purpose it was intended. It’s sitting in the garage collecting dust, but I’ll use it soon one day.

Pros and Cons

Pros

  • Very agile.
  • Very powerful
  • Decent range
  • Good general pirate build

Cons

  • It sucks to run out of ammo, but this is a focused build for specific ships. You shouldn’t run out on focused encounters.
  • Fixed weapons – have to git gud.
  • It will get bounties, but that is part of the idea, it was built for those purposes.

Materials Required

The following numbers assume the following rolls required to progress:

Grade 1 rolls - 2
Grade 2 rolls - 4
Grade 3 rolls - 5
Grade 4 rolls - 7
Grade 5 rolls - 10

This can vary greatly since rolls are randomized events, which means these are at best estimates to target.

Carbon: 20
Shield Emitters: 18
High Density Composites: 10
Proprietary Composites: 14
Shielding Sensors: 14
Vanadium: 14
Compound Shielding: 10
Core Dynamics Composites: 10
Tungsten: 10
Sulphur: 20
Conductive Components: 27
Heat Conduction Wiring: 9
Selenium: 33
Specialised Legacy Firmware: 17
Mechanical Equipment: 4
Chromium: 20
Mechanical Components: 10
Configurable Components: 14
Modified Consumer Firmware: 12
Chemical Processors: 13
Chemical Distillery: 12
Grid Resistors: 11
Chemical Manipulators: 27
Cracked Industrial Firmware: 17
Hybrid Capacitors: 29
Exquisite Focus Crystals: 10
Atypical Disrupted Wake Echoes: 6
Phosphorus: 16
Strange Wake Solutions: 5
Eccentric Hyperspace Trajectories: 7
Manganese: 14
Arsenic: 10
Datamined Wake Exceptions: 10
Heat Dispersion Plate: 12
Exceptional Scrambled Emission Data: 15
Heat Exchangers: 15
Heat Vanes: 21
Irregular Emission Data: 21
Conductive Ceramics: 14
Distorted Shield Cycle Recordings: 22
Niobium: 10
Electrochemical Arrays: 19
Inconsistent Shield Soak Analysis: 14
Tin: 14
Worn Shield Emitters: 2
Nickel: 11
Polymer Capacitors: 7
Zinc: 7
Conductive Polymers: 10
Modified Embedded Firmware: 10
Zirconium: 10

[Krait Mk II, EH2 “Bandit”]

Mass : 753.95 T empty
801.95 T full
Fuel : 32 T
Cargo : 16 T
Cabins: 0
Speed : 370 m/s (508 boost)
Range : 34.68 LY unladen
34.20 LY laden
Power : 24.77 MW retracted (66%)
30.56 MW deployed (81%)
37.51 MW available
Shield: 907.9
Armour: 989.4
Damage: 109.9 burst DPS
Price : 249,295,277 CR
Re-Buy: 12,464,764 CR @ 95% insurance

L: 3B/F Advanced Plasma Accelerator
– Efficient 4 77.5%, Oversized
– Power Draw -30.0%; Damage per Second +22.7%; Damage +22.7%
– Distributor Draw -32.8%; Thermal Load -51.4%
L: 3B/F Advanced Plasma Accelerator
– Efficient 4 69.5%, Phasing Sequence
– Power Draw -32.3%; Damage per Second +6.9%; Damage +6.9%
– Distributor Draw -32.0%; Thermal Load -51.0%
L: 3B/F Advanced Plasma Accelerator
– Efficient 4 52.4%, Multi-Servos
– Power Draw -26.8%; Damage per Second +21.6%
– Damage per Second +21.6%; Damage +18.1%
– Distributor Draw -30.2%; Thermal Load -50.1%
– Rate of Fire +3.0%
M: 2D/G Beam Laser
M: 2F/G Multi-cannon
– Overcharged 5 60.0%, Incendiary Rounds
– Damage per Second +57.7%; Damage per Second +57.7%
– Damage +66.0%; Distributor Draw +35.0%; Thermal Load +245.0%
– Rate of Fire -5.0%; Ammo Clip Size -14.4%
– Kinetic Damage -90.00; Thermal Damage +90.00

U: 0A Shield Booster
– Heavy Duty 2 100.0%
– Mass +150.0%; Integrity +6.0%; Power Draw +10.0%
– Shield Boost +20.4%
U: 0I Chaff Launcher
U: 0A Shield Booster
– Heavy Duty 4 56.0%, Thermo Block
– Mass +250.0%; Integrity +10.7%; Power Draw +20.0%
– Shield Boost +32.0%; Thermal Resistance +2.0%
U: 0A Shield Booster
– Heavy Duty 4 42.7%, Blast Block
– Mass +250.0%; Integrity +10.3%; Power Draw +20.0%
– Shield Boost +30.9%; Explosive Resistance +2.0%

BH: 1A Reactive Surface Composite
– Heavy Duty 5 29.8%
– Mass +30.0%; Hull Boost +99.7%; Kinetic Resistance +3.2%
– Thermal Resistance +6.0%; Explosive Resistance +3.4%
PP: 7A Power Plant
– Overcharged 3 86.0%
– Integrity -15.0%; Power Capacity +25.0%; Heat Efficiency +15.0%
TH: 6A Thrusters
– Dirty Tuning 4 100.0%, Drag Drives
– Integrity -12.0%; Power Draw +10.0%; Optimal Mass -10.0%
– Optimal Multiplier +38.3%; Thermal Load +65.0%
FD: 5A Frame Shift Drive
– Increased Range 5 33.9%, Mass Manager
– Mass +30.0%; Integrity -21.8%; Power Draw +15.0%
– Optimised Mass +54.3%
LS: 4D Life Support
PD: 7A Power Distributor
– Charge Enhanced 5 91.9%
– Weapons Capacity -5.0%; Weapons Recharge +44.3%
– Engines Capacity -5.0%; Engines Recharge +44.3%
– Systems Capacity -5.0%; Systems Recharge +44.3%
SS: 6D Sensors
FT: 5C Fuel Tank (Cap: 32)

6: 6C Bi-Weave Shield Generator
– Reinforced 4 88.7%
– Optimal Strength +28.2%; Broken Regen Rate -10.0%
– Distributor Draw +10.0%; Kinetic Resistance +7.9%
– Thermal Resistance +15.8%; Explosive Resistance +6.6%
6: 6A Fuel Scoop
5: 5H Guardian Frame Shift Drive Booster
5: 5A Hatch Breaker Limpet Controller
4: 4E Corrosion Resistant Cargo Rack (Cap: 16)
3: 3A Collector Limpet Controller
– Shielded 4 100.0%
– Integrity +240.0%; Power Draw +80.0%
3: 3A Frame Shift Drive Interdictor
2: 1E Advanced Docking Computer
1: 1E Supercruise Assist [+3]