Ship Build Purpose
Build Description
Still learning and only unlocked a few engineers, will swap out for mining loadout when I need some cash but seems OK for everything else
Pros and Cons
Materials Required
The following numbers assume the following rolls required to progress:
Grade 1 rolls - 2
Grade 2 rolls - 4
Grade 3 rolls - 5
Grade 4 rolls - 7
Grade 5 rolls - 10
This can vary greatly since rolls are randomized events, which means these are at best estimates to target.
Iron: 26
Irregular Emission Data: 9
Heat Exchangers: 15
Heat Vanes: 7
Germanium: 15
Unexpected Emission Data: 7
Carbon: 11
Shield Emitters: 9
High Density Composites: 10
Phosphorus: 16
Conductive Components: 49
Mechanical Components: 5
Specialised Legacy Firmware: 6
Mechanical Equipment: 4
Sulphur: 18
Anomalous Bulk Scan Data: 5
Chromium: 15
Electrochemical Arrays: 20
Atypical Disrupted Wake Echoes: 6
Chemical Processors: 9
Strange Wake Solutions: 5
Chemical Distillery: 7
Eccentric Hyperspace Trajectories: 7
Manganese: 7
Arsenic: 10
Chemical Manipulators: 10
Datamined Wake Exceptions: 10
Nickel: 33
Conductive Ceramics: 21
Polymer Capacitors: 21
Zinc: 21
Conductive Polymers: 30
Modified Embedded Firmware: 30
Zirconium: 30
Heat Conduction Wiring: 18
Focus Crystals: 10
Heat Dispersion Plate: 32
Refined Focus Crystals: 14
Untypical Shield Scans: 14
Exceptional Scrambled Emission Data: 10