Deep Core Miner by CMDR GTA Raven

Ship Build Purpose

Build Description

I just improved this build

Python – “Medium miner”


I mainly increased the jump range, while keeping all other things almost on the same level.
Jump range and a Fuel Scoop are essential for moving in the Galaxy and to sell the mined materials.
The Power Management seems beyond belief, but it works like a charm.

[Python, GHW-45 “[+] Deep Core Miner”] [+3]

L: 3C/G Multi-cannon [+3]
*: Long Range 5 100.0%, Multi-Servos
*: Mass +30.0%; Power Draw +20.8%; Damage per Second +3.0%
*: Maximum Range +100.0%; Damage Falloff Start +300.0%
*: Rate of Fire +3.0%
L: 2B/F Seismic Charge Launcher [+3]
L: 2B/F Sub-surface Displacement Missile [+3]
M: 2D/F Mining Laser [+3]
M: 1D/F Abrasion Blaster [+3]

U: 0E Shield Booster [+3]
*: Heavy Duty 5 100.0%, Super Capacitors
*: Mass +300.0%; Integrity +15.0%; Power Draw +25.0%
*: Shield Boost +46.7%; Kinetic Resistance -2.0%
*: Thermal Resistance -2.0%; Explosive Resistance -2.0%
U: 0D Shield Booster [+3]
*: Thermal Resistant 5 100.0%, Super Capacitors
*: Shield Boost +5.4%; Kinetic Resistance -6.1%
*: Thermal Resistance +25.5%; Explosive Resistance -6.1%
U: 0I/T Point Defence [+1]
*: Ammo Capacity 1 100.0%
*: Mass +100.0%; Ammo Maximum +50.0%; Reload Time +10.0%
U: 0A Pulse Wave Analyser [+4]

BH: 1C Lightweight Alloy
**: Heavy Duty 5 100.0%, Deep Plating
**: Hull Boost +76.6%; Kinetic Resistance +2.6%
**: Thermal Resistance +2.2%; Explosive Resistance +3.0%
PP: 4A Power Plant
**: Overcharged 5 100.0%, Monstered
**: Mass +10.0%; Integrity -25.0%; Power Capacity +47.0%
**: Heat Efficiency +25.0%
TH: 6D Thrusters [+1]
**: Dirty Tuning 5 100.0%, Drag Drives
**: Integrity -15.0%; Power Draw +12.0%; Optimal Mass -12.5%
**: Optimal Multiplier +45.6%; Thermal Load +76.0%
FD: 5A Frame Shift Drive [+1]
**: Increased Range 5 100.0%, Mass Manager
**: Mass +30.0%; Integrity -21.8%; Power Draw +15.0%
**: Optimised Mass +61.2%
LS: 4D Life Support [+3]
**: Lightweight 5 100.0%
**: Mass -85.0%; Integrity -50.0%
PD: 5A Power Distributor [+1]
**: Charge Enhanced 5 100.0%, Cluster Capacitors
**: Weapons Capacity +2.6%; Weapons Recharge +42.1%
**: Engines Capacity +2.6%; Engines Recharge +42.1%
**: Systems Capacity +2.6%; Systems Recharge +42.1%
SS: 6D Sensors [+1]
**: Light Weight 5 100.0%
**: Mass -80.0%; Integrity -50.0%; Scan Angle -25.0%
FT: 4C Fuel Tank (Cap: 16)

6: 6E Cargo Rack (Cap: 64)
6: 6E Cargo Rack (Cap: 64)
6: 6E Cargo Rack (Cap: 64)
5: 5A Collector Limpet Controller [+3]
5: 5A Fuel Scoop [+5]
4: 4A Refinery [+3]
3: 3A Shield Generator [+2]
*: Reinforced 5 100.0%, Hi-Cap
*: Power Draw +10.0%; Optimal Strength +55.5%
*: Broken Regen Rate -10.0%; Distributor Draw +40.0%
*: Kinetic Resistance +9.9%; Thermal Resistance +19.8%
*: Explosive Resistance +8.3%
3: 3A Prospector Limpet Controller [+3]
2: 2H Guardian Frame Shift Drive Booster [+5]
1: 1I Detailed Surface Scanner

Mass : 492.30 T empty
700.30 T full
Fuel : 16 T
Cargo : 192 T
Cabins: 0
Speed : 354 m/s (461 boost)
Range : 45.06 LY unladen
34.35 LY laden
Power : 16.47 MW retracted (72%)
24.14 MW deployed (105%)
22.93 MW available
Shield: 448.1
Armour: 667.2
Damage: 55.7 burst DPS
Price : 72,177,426 CR
Re-Buy: 3,608,871 CR @ 95% insurance

Pros and Cons

Materials Required

The following numbers assume the following rolls required to progress:

Grade 1 rolls - 2
Grade 2 rolls - 4
Grade 3 rolls - 5
Grade 4 rolls - 7
Grade 5 rolls - 10

This can vary greatly since rolls are randomized events, which means these are at best estimates to target.

This build either requires no materials, or the source of the information was from EDSY.