Shadowstrider by CMDR Prom3thean

$14,070,634

$781,704

Build Description

I use this build for general exploration and trade scouting, though it is perfect for all-purpose sightseeing.
I built this ship because it reminded me of my first real exploration vessel, I was never satisfied with any other exploration ship, until I circled back to my first true explorer: The DBX.

Pros and Cons

Pros:
High jump range of 66.08 LY
Xeno Scanner for interacting with Thargoids
Sturdy Shields
Plenty of Heatsinks

Cons:
Fuel Scoop is a limitation
SRV bay has always been buggy on uneven terrain
2A Engine Focused Power Distributor will give you insane boost times, but the recharge for engines is quite long

Materials Required

The following numbers assume the following rolls required to progress:

Grade 1 rolls - 2
Grade 2 rolls - 4
Grade 3 rolls - 5
Grade 4 rolls - 7
Grade 5 rolls - 10

This can vary greatly since rolls are randomized events, which means these are at best estimates to target.

Atypical Disrupted Wake Echoes: 6
Chemical Processors: 9
Phosphorus: 7
Strange Wake Solutions: 5
Chemical Distillery: 7
Eccentric Hyperspace Trajectories: 7
Manganese: 16
Arsenic: 10
Chemical Manipulators: 10
Datamined Wake Exceptions: 10
Iron: 2
Mechanical Scrap: 11
Germanium: 18
Phase Alloys: 12
Mechanical Equipment: 11
Niobium: 14
Proto Light Alloys: 24
Mechanical Components: 15
Tin: 20
Proto Radiolic Alloys: 20
Specialised Legacy Firmware: 11
Chromium: 10
Sulphur: 6
Conductive Components: 11
Anomalous Bulk Scan Data: 5
Electrochemical Arrays: 5
Unidentified Scan Archives: 7
Selenium: 7
Polymer Capacitors: 7
Classified Scan Databanks: 10
Cadmium: 10
Military Supercapacitors: 10
Distorted Shield Cycle Recordings: 11
Precipitated Alloys: 5
Inconsistent Shield Soak Analysis: 7
Thermic Alloys: 7
Military Grade Alloys: 10
Untypical Shield Scans: 10
Salvaged Alloys: 9
Conductive Ceramics: 15