Ship Build Purpose
Pros and Cons
Pros:
Can jump 77 LY 40t fuel. good for material farming on planets 2,000+ LY and 2x amfu’s to repair for using neutron highway. good for them long trips out in the black with no problems.
Cons:
Have to module manage from power constants, but the way I got it set up should be okay. The Fuel scoop costs a lot but you can swap that out for a lower grade if needed, I just like the 7A. is a large ship so a little harder to land on planets plus can’t go outposts.
Materials Required
The following numbers assume the following rolls required to progress:
Grade 1 rolls - 2
Grade 2 rolls - 4
Grade 3 rolls - 5
Grade 4 rolls - 7
Grade 5 rolls - 10
This can vary greatly since rolls are randomized events, which means these are at best estimates to target.
Atypical Disrupted Wake Echoes: 6
Chemical Processors: 9
Phosphorus: 20
Strange Wake Solutions: 5
Chemical Distillery: 7
Eccentric Hyperspace Trajectories: 7
Manganese: 32
Arsenic: 20
Chemical Manipulators: 20
Datamined Wake Exceptions: 10
Salvaged Alloys: 18
Conductive Ceramics: 44
Conductive Components: 45
Phase Alloys: 14
Proto Light Alloys: 24
Proto Radiolic Alloys: 10
Sulphur: 10
Specialised Legacy Firmware: 9
Unexpected Emission Data: 5
Heat Conduction Wiring: 9
Selenium: 12
Cadmium: 17
Heat Dispersion Plate: 7
Tellurium: 10
Mechanical Components: 5
Configurable Components: 7
Conductive Polymers: 10
Improvised Components: 10
Anomalous Bulk Scan Data: 5
Chromium: 5
Electrochemical Arrays: 5
Unidentified Scan Archives: 7
Polymer Capacitors: 7
Classified Scan Databanks: 10
Military Supercapacitors: 10
Carbon: 11
Shield Emitters: 9
High Density Composites: 5
Proprietary Composites: 7
Shielding Sensors: 7
Vanadium: 7
Compound Shielding: 10
Core Dynamics Composites: 10
Tungsten: 10