Ship Build Purpose
Build Description
From CMDR Jon Hirsch: Fast (885 m/s) and fun Courier with planetary vehicle hangar and good jump range. I use it for anything that requires landing on a surface and going fast. Material collecting/racing around
Pros and Cons
Materials Required
The following numbers assume the following rolls required to progress:
Grade 1 rolls - 2
Grade 2 rolls - 4
Grade 3 rolls - 5
Grade 4 rolls - 7
Grade 5 rolls - 10
This can vary greatly since rolls are randomized events, which means these are at best estimates to target.
Specialised Legacy Firmware: 11
Mechanical Equipment: 11
Chromium: 10
Mechanical Components: 15
Configurable Components: 7
Modified Consumer Firmware: 7
Selenium: 14
Cadmium: 20
Cracked Industrial Firmware: 10
Pharmaceutical Isolators: 10
Atypical Disrupted Wake Echoes: 6
Chemical Processors: 9
Phosphorus: 15
Strange Wake Solutions: 5
Chemical Distillery: 7
Eccentric Hyperspace Trajectories: 7
Manganese: 52
Arsenic: 10
Chemical Manipulators: 10
Datamined Wake Exceptions: 10
Mechanical Scrap: 11
Germanium: 18
Phase Alloys: 40
Niobium: 14
Proto Light Alloys: 92
Tin: 20
Proto Radiolic Alloys: 60
Worn Shield Emitters: 2
Carbon: 4
Shield Emitters: 4
Salvaged Alloys: 45
Conductive Ceramics: 75
Conductive Components: 39
Sulphur: 6
Anomalous Bulk Scan Data: 5
Electrochemical Arrays: 5
Unidentified Scan Archives: 7
Polymer Capacitors: 7
Classified Scan Databanks: 10
Military Supercapacitors: 10
Distorted Shield Cycle Recordings: 11
Precipitated Alloys: 5
Inconsistent Shield Soak Analysis: 7
Thermic Alloys: 7
Military Grade Alloys: 10
Untypical Shield Scans: 10