Ship Build Purpose
Build Description
The most all-around platform with the most various load-out of optionals I could think for a BGS-oriented ship. You need to go groundside and pick up bootleg liquor or hack a settlement? SRV ready for deployment. You need to pick up space cargo? Collector limpet controller. Need to hatch other people’s cargo? Operations controller will provide hatch breaking and two more collector limpets at the same time. Since lots of transport missions make you carry 196 units of cargo, that would leave you spare space to stock whatever else you need on top of that. Need to defend yourself from big bad pirates in Anacondas? Weapons loadout is suited for big game hunting. Long as you keep your nose pointed at them, they’ll definitely be outgunned and torn to shreds in a few passes. If your BGS operations are centered around faction missions, this is a go-to build. You can take the widest range of missions from a station board and have all it takes to complete them all in a single loop.
Pros and Cons
Pros: As versatile as a “Missions” ship can be: Decent mix of armor and shields, speed, weaponry and various optionals for the dedicated BGS-er.
Cons: Average jump range, not built for sustained combat, but you’ll most assurately outlive the many NPC pirates hunting you and your cargo down.
The following numbers assume the following rolls required to progress:
Grade 1 rolls - 2
Grade 2 rolls - 4
Grade 3 rolls - 5
Grade 4 rolls - 7
Grade 5 rolls - 10
This can vary greatly since rolls are randomized events, which means these are at best estimates to target.
This build either requires no materials, or the source of the information was from EDSY.
[Python, FLO-CB “Frank Martin”] [+1]
L: 3C/F Pacifier Frag-Cannon [+3]
*: Rapid Fire 5 100.0%, Screening Shell
*: Damage per Second +69.6%; Damage per Second +69.6%
*: Damage -5.0%; Distributor Draw -35.0%; Rate of Fire +78.6%
*: Reload Time -82.5%; Jitter +0.50
L: 3C/F Pacifier Frag-Cannon [+3]
*: Rapid Fire 5 100.0%, Screening Shell
*: Damage per Second +69.6%; Damage per Second +69.6%
*: Damage -5.0%; Distributor Draw -35.0%; Rate of Fire +78.6%
*: Reload Time -82.5%; Jitter +0.50
L: 3C/F Pacifier Frag-Cannon [+3]
*: Rapid Fire 5 100.0%, Drag Munitions
*: Damage per Second +69.6%; Damage per Second +69.6%
*: Damage -5.0%; Distributor Draw -35.0%; Rate of Fire +78.6%
*: Reload Time -65.0%; Jitter +0.50
M: 2B/F Imperial Hammer Rail Gun [+3]
*: Short Range 5 100.0%, Super Penetrator
*: Damage per Second +75.0%; Damage +75.0%; Thermal Load -16.0%
*: Maximum Range -50.0%; Reload Time +50.0%
M: 2B/F Imperial Hammer Rail Gun [+3]
*: Short Range 5 100.0%, Super Penetrator
*: Damage per Second +75.0%; Damage +75.0%; Thermal Load -16.0%
*: Maximum Range -50.0%; Reload Time +50.0%
U: 0I Chaff Launcher [+1]
*: Reinforced 4 100.0%
*: Mass +120.0%; Integrity +240.0%
U: 0A Shield Booster [+2]
*: Heavy Duty 5 100.0%, Super Capacitors
*: Mass +300.0%; Integrity +15.0%; Power Draw +25.0%
*: Shield Boost +53.9%; Kinetic Resistance -2.0%
*: Thermal Resistance -2.0%; Explosive Resistance -2.0%
U: 0A Shield Booster [+2]
*: Resistance Augmented 5 100.0%, Super Capacitors
*: Integrity -12.0%; Power Draw +25.0%; Shield Boost +6.0%
*: Kinetic Resistance +15.3%; Thermal Resistance +15.3%
*: Explosive Resistance +15.3%
U: 0A Shield Booster [+2]
*: Resistance Augmented 5 100.0%, Super Capacitors
*: Integrity -12.0%; Power Draw +25.0%; Shield Boost +6.0%
*: Kinetic Resistance +15.3%; Thermal Resistance +15.3%
*: Explosive Resistance +15.3%
BH: 1A Reactive Surface Composite
**: Thermal Resistant 5 100.0%, Deep Plating
**: Hull Boost +28.0%; Kinetic Resistance -11.5%
**: Thermal Resistance +53.5%; Explosive Resistance -12.3%
PP: 7A Power Plant
**: Overcharged 2 100.0%
**: Integrity -10.0%; Power Capacity +19.0%; Heat Efficiency +10.0%
TH: 6A Thrusters [+1]
**: Dirty Tuning 5 100.0%, Drag Drives
**: Integrity -15.0%; Power Draw +12.0%; Optimal Mass -12.5%
**: Optimal Multiplier +45.6%; Thermal Load +76.0%
FD: 5A Frame Shift Drive [+1]
**: Increased Range 5 100.0%, Mass Manager
**: Mass +30.0%; Integrity -21.8%; Power Draw +15.0%
**: Optimised Mass +61.2%
LS: 4D Life Support [+1]
**: Lightweight 5 100.0%
**: Mass -85.0%; Integrity -50.0%
PD: 7A Power Distributor [+1]
**: Charge Enhanced 5 100.0%, Super Conduits
**: Weapons Capacity -8.8%; Weapons Recharge +50.8%
**: Engines Capacity -8.8%; Engines Recharge +50.8%
**: Systems Capacity -8.8%; Systems Recharge +50.8%
SS: 6D Sensors [+2]
**: Light Weight 5 100.0%
**: Mass -80.0%; Integrity -50.0%; Scan Angle -25.0%
FT: 5C Fuel Tank (Cap: 32)
6: 6E Cargo Rack (Cap: 64)
6: 6E Cargo Rack (Cap: 64)
6: 6E Cargo Rack (Cap: 64)
5: 5A Prismatic Shield Generator [+1]
*: Thermal Resistant 5 100.0%, Hi-Cap
*: Integrity +40.0%; Power Draw +10.0%; Optimal Strength +9.0%
*: Distributor Draw +25.0%; Kinetic Resistance -12.0%
*: Thermal Resistance +60.0%
5: 5E Cargo Rack (Cap: 32)
4: 4A Fuel Scoop [+4]
3: 3C Operations Limpet Controller [+1]
3: 3A Collector Limpet Controller [+1]
*: Lightweight 5 100.0%
*: Mass -85.0%; Integrity -50.0%
2: 2G Planetary Vehicle Hangar [+1]
1: 1E Supercruise Assist [+4]
—
Mass : 705.86 T empty
961.86 T full
Fuel : 32 T
Cargo : 224 T
Cabins: 0
Speed : 376 m/s (490 boost)
Range : 26.91 LY unladen
20.64 LY laden
Power : 24.81 MW retracted (70%)
31.13 MW deployed (87%)
35.70 MW available
Shield: 1,006.2
Armour: 982.8
Damage: 383.2 burst DPS
Price : 251,585,538 CR
Re-Buy: 12,579,277 CR @ 95% insurance