Ship Build Purpose
Build Description
I use this ship as an all around ship. It has good jump range, can haul good loads long ways, and can definitely hold its own in a fight. I have spent a lot of time and in game currency investing in it to do so. To put it plainly, I don’t need another ship throughout the duration of the game. Now I’m just focusing on engineering it and improving it.
Pros and Cons
It isn’t very mobile, it’s built and handles like a star destroyer. But it is a shield and armor tank that hits like an absolute truck. It can take some serious punishment and swats small ships (Imperial Eagles, Diamondback Scouts etc.) like flies and you shouldn’t lose your shields if you go head to head with an anaconda.
Materials Required
The following numbers assume the following rolls required to progress:
Grade 1 rolls - 2
Grade 2 rolls - 4
Grade 3 rolls - 5
Grade 4 rolls - 7
Grade 5 rolls - 10
This can vary greatly since rolls are randomized events, which means these are at best estimates to target.
Carbon: 2
Sulphur: 12
Conductive Components: 8
Heat Conduction Wiring: 4
Specialised Legacy Firmware: 2
Iron: 10
Hybrid Capacitors: 4
Atypical Disrupted Wake Echoes: 6
Chemical Processors: 9
Phosphorus: 13
Strange Wake Solutions: 5
Grid Resistors: 2