Death Star 1.0 by CMDR KokosNaPalmie

$653,845,526

$32,692,276

Build Description

Go for at least 3 pips on weapons. Deploy a fighter, then use beams to take out shields and multicannons to finish the job.

Pros and Cons

This is a combat ship designed to melt absolutely anything. It is an overkill for any conflict zones, extraction sites and bounty hunting missions – shield rarely goes down below 50%. It can also do wing assasination missions and high level pirate activity without loosing its shields.

Large fighter hangar combined with thermal vent beam lasers provide not only overwhelming firepower, but also a great cover in dangerous situations. If you use your ship properly, you will be almost invisible for most of the battle.

Even though this ship has good hull protection, you should avoid fighting when your shield is down. Gankers and some NPCs like using missles and torpedoes, which can wreck modules quite a bit. You should be able to survive, but not without any troubles.

Materials Required

The following numbers assume the following rolls required to progress:

Grade 1 rolls - 2
Grade 2 rolls - 4
Grade 3 rolls - 5
Grade 4 rolls - 7
Grade 5 rolls - 10

This can vary greatly since rolls are randomized events, which means these are at best estimates to target.

Carbon: 33
Shield Emitters: 27
High Density Composites: 29
Proprietary Composites: 41
Shielding Sensors: 21
Vanadium: 39
Compound Shielding: 30
Core Dynamics Composites: 30
Tungsten: 30
Sulphur: 41
Conductive Components: 67
Heat Conduction Wiring: 18
Selenium: 17
Cadmium: 24
Conductive Ceramics: 89
Heat Dispersion Plate: 19
Chemical Manipulators: 20
Tellurium: 20
Specialised Legacy Firmware: 11
Mechanical Equipment: 18
Chromium: 5
Mechanical Components: 30
Configurable Components: 14
Modified Consumer Firmware: 55
Cracked Industrial Firmware: 40
Pharmaceutical Isolators: 10
Anomalous Bulk Scan Data: 5
Hybrid Capacitors: 41
Unidentified Scan Archives: 7
Electrochemical Arrays: 45
Classified Scan Databanks: 10
Polymer Capacitors: 64
Atypical Disrupted Wake Echoes: 6
Chemical Processors: 9
Phosphorus: 49
Strange Wake Solutions: 5
Chemical Distillery: 7
Eccentric Hyperspace Trajectories: 7
Manganese: 35
Arsenic: 20
Datamined Wake Exceptions: 10
Conductive Polymers: 51
Improvised Components: 10
Nickel: 22
Zinc: 14
Modified Embedded Firmware: 20
Zirconium: 20
Focus Crystals: 56
Biotech Conductors: 30
Thermic Alloys: 30
Grid Resistors: 8
Distorted Shield Cycle Recordings: 36
Niobium: 30
Inconsistent Shield Soak Analysis: 28
Tin: 42
Antimony: 40
Untypical Shield Scans: 47
Refined Focus Crystals: 58
Imperial Shielding: 30
Iron: 2
Germanium: 4
Aberrant Shield Pattern Analysis: 10
Exquisite Focus Crystals: 10
Heat Exchangers: 10
Mechanical Scrap: 22
Military Supercapacitors: 20