Ship Build Purpose
Build Description
I do a lot of deep-core asteroid mining (VO, LTD, Alexandrite, etc), which frequently attracts pirates. I wanted a build that could be simultaneously outfitted with both mining and offensive hardpoints without too much module management, but could ultimately take a sizeable beating long enough for me to either kill the attacker(s) or fire up the FSD and escape.
Pros and Cons
Pros: Even without removing the mining equipment, I can do relatively well in even High-Intensity Conflict Zones when I’m looking for a little excitement from the grind of mining. If I replace the mining Hardpoints and optional Internals with even more offensive/defensive capabilities, the ship is all but unstoppable and can easily engage with multiple attackers at once.
Cons: The exaggerated masses of the Sensors and Power Distributor limits my Jump Range to only about 25 LY…even with a modified FSD that’s maxed with Increased Range and a Deep Charge. So, if I plan on travelling more than 500 LY, my solution to this is to dump most of my Hardpoints and Optional Internals into storage, downgrade my Power Plant and Power Distributor which then doubles my Jump Range to about 50 LY….and then I just have all my stored modules shipped once I get to where I’m going. This can be $$$$, but it’s worth it for the long (22k LY) journeys between Colonia and the Bubble.
Materials Required
The following numbers assume the following rolls required to progress:
Grade 1 rolls - 2
Grade 2 rolls - 4
Grade 3 rolls - 5
Grade 4 rolls - 7
Grade 5 rolls - 10
This can vary greatly since rolls are randomized events, which means these are at best estimates to target.
Iron: 22
Conductive Components: 13
High Density Composites: 5
Conductive Ceramics: 17
Germanium: 25
Proprietary Composites: 7
Military Grade Alloys: 20
Tin: 20
Sulphur: 22
Specialised Legacy Firmware: 4
Hybrid Capacitors: 27
Unexpected Emission Data: 5
Atypical Disrupted Wake Echoes: 6
Chemical Processors: 9
Phosphorus: 5
Strange Wake Solutions: 5
Chemical Distillery: 7
Eccentric Hyperspace Trajectories: 7
Manganese: 7
Arsenic: 10
Chemical Manipulators: 10
Datamined Wake Exceptions: 10
Distorted Shield Cycle Recordings: 29
Precipitated Alloys: 5
Inconsistent Shield Soak Analysis: 7
Niobium: 17
Thermic Alloys: 7
Untypical Shield Scans: 10
Heat Dispersion Plate: 12
Chromium: 10
Exceptional Scrambled Emission Data: 10
Heat Exchangers: 10
Heat Vanes: 14
Irregular Emission Data: 14
Selenium: 14
Carbon: 2
Grid Resistors: 4
Mechanical Scrap: 11
Phase Alloys: 5