75 Jump Street by CMDR Kampai

$14,396,423

$719,821

Build Description

Can run colonia in 2 hours and has a shield, heatsink and an SRV.

This ship can jump neutrons uninterrupted all the way to colonia without using the old colonia route.

Pros and Cons

PRO:
74.5LY Jump
Shielded
SRV
Heatsink

CON:
Conda can do 80 but it wont be as easy.

Materials Required

The following numbers assume the following rolls required to progress:

Grade 1 rolls - 2
Grade 2 rolls - 4
Grade 3 rolls - 5
Grade 4 rolls - 7
Grade 5 rolls - 10

This can vary greatly since rolls are randomized events, which means these are at best estimates to target.

Atypical Disrupted Wake Echoes: 31
Galvanising Alloys: 15
Eccentric Hyperspace Trajectories: 12
Chemical Processors: 9
Phosphorus: 31
Strange Wake Solutions: 5
Chemical Distillery: 7
Manganese: 34
Arsenic: 10
Chemical Manipulators: 20
Datamined Wake Exceptions: 10
Sulphur: 10
Grid Resistors: 25
Vanadium: 22
Proto Light Alloys: 70
Conductive Components: 43
Heat Conduction Wiring: 9
Selenium: 12
Cadmium: 7
Conductive Ceramics: 79
Heat Dispersion Plate: 7
Tellurium: 10
Iron: 25
Hybrid Capacitors: 15
Specialised Legacy Firmware: 9
Unexpected Emission Data: 5
Decoded Emission Data: 7
Modified Consumer Firmware: 7
Abnormal Compact Emissions Data: 10
Tin: 20
Heat Resistant Ceramics: 12
Anomalous Bulk Scan Data: 5
Chromium: 5
Electrochemical Arrays: 5
Unidentified Scan Archives: 7
Polymer Capacitors: 7
Distorted Shield Cycle Recordings: 11
Worn Shield Emitters: 25
Flawed Focus Crystals: 15
Germanium: 9
Precipitated Alloys: 5
Inconsistent Shield Soak Analysis: 7
Niobium: 7
Thermic Alloys: 7
Military Grade Alloys: 10
Untypical Shield Scans: 10
Salvaged Alloys: 27
Phase Alloys: 21
Proto Radiolic Alloys: 30
Carbon: 11
Compact Composites: 25
Mechanical Equipment: 15
Molybdenum: 10
Shield Emitters: 9
High Density Composites: 5
Proprietary Composites: 7
Shielding Sensors: 7
Compound Shielding: 10
Core Dynamics Composites: 10
Tungsten: 10