Ship Build Purpose
Build Description
After spending time languishing in a sluggish Type 10, I was craving some speed. After experimenting with a few small ships, I finally landed in a Mamba cockpit, and was pleasantly surprised. The hardpoint layout was perfectly suited to my PvE playstyle, employing a mix of fixed and gimbaled weapons. Of particular note is the size 4 hardpoint centered directly above the cockpit, making it the perfect platform for a massive fixed gun. In this case, a beam laser. You can also use a gimbaled beam laser here if you’re having issues staying on target. It does less damaged, but missing does no damage.
Primary Weapon Group:
4A Fixed Beam Laser (Long Range/Thermal Vent)
The main event, a massive freakin’ laser beam. Not only will it quickly burn through shields, the huge size 4 sports a high penetration value that makes it effective against armor as well. Exactly the kind of versatile weapon you want on hand while your other, gimbaled weapons are doing the chaff dance. With full pips in weapons, it would take over 3 minutes to drain your capacitor, and the thermal vent keeps you cool while doing it. The long range engineering makes it effective out to 6km away, but more importantly eliminates all damage falloff.
Secondary Weapon Group:
3C Gimbaled Cannon (Long Range/Oversized)
3C Gimbaled Cannon (Long Range/Dispersal Field or Oversized)
1G Gimbaled Multi-Cannon (Overcharge/Oversized)
1G Gimbaled Multi-Cannon (Overcharge/Corrosive Shell)
The kinetic complement to your Laser, Gimbaled Cannons and Multi-Cannons. Once your target’s shields are down, swoop in for the kill with these. Feel free to keep firing your laser when you have a shot, but keep an eye on your capacitor. Long Range is pretty critical for the cannons because of the boost to projectile speed. At grade 5, the cannons and the multi-cannons will have the same projectile speed, making it much easier to reliable hit with all your guns. Like the laser, the cannons sport a high penetration value, pairing this with corrosive shell on one of your multi-cannons allow you to avoid almost all damage reduction from armor hardness.
The build includes a shield cell bank, but the ship’s high speed and decent shield recharge speed mean you should rarely need to use it. Take advantage of your speed to jump in and out of combat as needed, and control the range of engagement (don’t get pulled into a knife fight with an FDL or Python Mk2, for example). You can drop one or two of the shield boosters to add any utilities you want, and the hull and module reinforcement can be swapped out if you feel comfortable keeping your shield up. On that note, you can also swap the military grade armor for lightweight for a whopping 3m/s increase to your top speed.
o7
Pros and Cons
Pros:
High damage and penetration output
Can soak up a large amount of burst damage
Relatively cheap with no advanced tech required
Very fast, boosting to over 600m/s
Cons:
Some agility is traded for the extra speed
Fairly engineering heavy, luckily materials are easier to get these days
Very short jump range, I swap in a FSD Booster and Fuel scoop when I need to move it (or use a fleet carrier)
Weird little harpoon things at the front of the ship (maybe thats just me)
Materials Required
The following numbers assume the following rolls required to progress:
Grade 1 rolls - 2
Grade 2 rolls - 4
Grade 3 rolls - 5
Grade 4 rolls - 7
Grade 5 rolls - 10
This can vary greatly since rolls are randomized events, which means these are at best estimates to target.
Iron: 24
Conductive Components: 66
High Density Composites: 15
Conductive Ceramics: 72
Germanium: 23
Proprietary Composites: 21
Military Grade Alloys: 10
Tin: 10
Compact Composites: 40
Mechanical Equipment: 7
Molybdenum: 5
Worn Shield Emitters: 12
Carbon: 20
Shield Emitters: 18
Shielding Sensors: 14
Vanadium: 17
Compound Shielding: 23
Core Dynamics Composites: 20
Tungsten: 20
Grid Resistors: 5
Heat Vanes: 1
Specialised Legacy Firmware: 11
Chromium: 5
Mechanical Components: 16
Configurable Components: 14
Modified Consumer Firmware: 55
Selenium: 12
Cadmium: 29
Cracked Industrial Firmware: 40
Pharmaceutical Isolators: 10
Hybrid Capacitors: 13
Security Firmware Patch: 2
Sulphur: 39
Anomalous Bulk Scan Data: 5
Unidentified Scan Archives: 7
Electrochemical Arrays: 17
Classified Scan Databanks: 10
Polymer Capacitors: 24
Tellurium: 10
Phosphorus: 43
Heat Resistant Ceramics: 3
Focus Crystals: 66
Conductive Polymers: 51
Biotech Conductors: 30
Thermic Alloys: 30
Flawed Focus Crystals: 8
Precipitated Alloys: 7
Atypical Disrupted Wake Echoes: 11
Chemical Processors: 9
Strange Wake Solutions: 5
Chemical Distillery: 7
Eccentric Hyperspace Trajectories: 8
Manganese: 28
Arsenic: 23
Chemical Manipulators: 10
Datamined Wake Exceptions: 10
Galvanising Alloys: 3
Mechanical Scrap: 10
Ruthenium: 4
Irregular Emission Data: 5
Improvised Components: 10
Heat Conduction Wiring: 36
Heat Dispersion Plate: 48
Refined Focus Crystals: 62
Untypical Shield Scans: 46
Aberrant Shield Pattern Analysis: 40
Exquisite Focus Crystals: 40
Heat Exchangers: 40
Imperial Shielding: 20
Nickel: 22
Zinc: 14
Modified Embedded Firmware: 20
Zirconium: 20
Chemical Storage Units: 5