Ship Build Purpose
Build Description
(Note: Put the Point Defence turret on the Upper part of the ship or the sides, never the Bottom)
It’s a ship built with two specific objectives in mind: farming engineering mats and guardian sites. Since both of these places can be quite far away from the Bubble, it was imperative that it had a decent jumping range, whilst still being small and nimble enouph to both easily land in planets’ surfaces and fit into a medium landing pad whilst sporting a decent ammount of optional modules.
I tried building a similar build using the Phantom which, despite having a higher jumping range, was lacking in internal space. 64 tons of limpets is nothing when you do not have a carrier nearby to help you. Even then, having to constantly going back and forth beetween the planet’s surface and the carrier is quite annoying and tedious. After speaking with a few commanders, they recommended the MKII. I was seriously pondering on building a Clipper for these specific purposes, but decided not to in favor of this ship.
Pros and Cons
+ Can be used to farm raw materials the meta way and even has an SRV slot as a plan B;
+ Can be used to farm guardian sites;
+ Can also be used for HGEs and Jameson Crash site;
+ Has a decent jumping range, despite not being an exploration ship per se;
+ Has a decent ammount of internal space and still is small and nimble enouph to land pretty much anywhere on a planet and fit on medium landing pads. Is also quite fast and can boost quite frequently.
+ Can easily be outfitted to be a perfectly functioning exploration ship with no additional engineering required.
– Can be quite expensive in terms of engineering mats and may require a trip to Colonia (you can always not go all the way to G5 the Life Support module in order to not deal with this issue);
– Requires unlocking Guardian Frame Shift Drive Boosters, which’ll require travelling to a system far away from the Bubble (getting into somebody else’s carrier in order to arrive there is advised);
Materials Required
The following numbers assume the following rolls required to progress:
Grade 1 rolls - 2
Grade 2 rolls - 4
Grade 3 rolls - 5
Grade 4 rolls - 7
Grade 5 rolls - 10
This can vary greatly since rolls are randomized events, which means these are at best estimates to target.
Atypical Disrupted Wake Echoes: 31
Galvanising Alloys: 15
Eccentric Hyperspace Trajectories: 12
Chemical Processors: 9
Phosphorus: 34
Strange Wake Solutions: 5
Chemical Distillery: 7
Manganese: 25
Arsenic: 10
Chemical Manipulators: 20
Datamined Wake Exceptions: 10
Sulphur: 8
Grid Resistors: 25
Vanadium: 22
Polymer Capacitors: 12
Conductive Components: 27
Heat Conduction Wiring: 9
Selenium: 19
Cadmium: 32
Conductive Ceramics: 47
Heat Dispersion Plate: 7
Tellurium: 10
Salvaged Alloys: 18
Phase Alloys: 14
Proto Light Alloys: 39
Proto Radiolic Alloys: 20
Specialised Legacy Firmware: 11
Iron: 25
Hybrid Capacitors: 15
Security Firmware Patch: 5
Mechanical Equipment: 19
Chromium: 10
Mechanical Components: 5
Configurable Components: 7
Modified Consumer Firmware: 7
Cracked Industrial Firmware: 10
Pharmaceutical Isolators: 10
Heat Resistant Ceramics: 15
Anomalous Bulk Scan Data: 5
Electrochemical Arrays: 5
Unidentified Scan Archives: 7
Classified Scan Databanks: 10
Military Supercapacitors: 10
Distorted Shield Cycle Recordings: 11
Worn Shield Emitters: 25
Flawed Focus Crystals: 15
Germanium: 9
Precipitated Alloys: 5
Inconsistent Shield Soak Analysis: 7
Niobium: 7
Thermic Alloys: 7
Military Grade Alloys: 10
Tin: 10
Untypical Shield Scans: 10
Carbon: 11
Compact Composites: 25
Molybdenum: 10
Shield Emitters: 9
High Density Composites: 5
Proprietary Composites: 7
Shielding Sensors: 7
Compound Shielding: 10
Core Dynamics Composites: 10
Tungsten: 10